Overview
Breath of Fire II was composed by Yuko Takehara, who was then known by her maiden name, Kadota.
Takehara worked on the entirety of Breath of Fire II’s music. While a majority of the music was newly created, one theme from the original game and a short jingle from the first game were newly arranged for the second game. The musical style of Breath of Fire II retains the orchestral and classical nature of the first game, while also introducing rock and heavy metal-inspired battle themes. Due to the game’s overarching plot involving a Western, Christian-style religion, church organ instrumentation is used in some tracks.
Takehara was in her second year of employment at Capcom when she was tasked with composing Breath of Fire II’s score.1 While initially excited to work on an RPG, Takehara admitted to struggling with composing the game’s music, describing her days working on it as “hellish”. Nevertheless, she acknowledged the tracks “The Whale (La-la-la)” and “White Wings” as being the easiest to write.
Takehara’s biggest challenge was with Breath of Fire II’s battle themes, admitting she struggled to get them to sound right. Even her senior on the Capcom Sound Team, while playing a mid-development ROM, told her, “now I understand how horribly hard it is to make battle themes.”
Despite enduring these struggles and being stricken with an immense sadness, Takehara rose up as development reached its final stage and rounded out the game’s score with a grand finale, the celebratory “Thank You, Everyone” for the game’s ending staff roll.
The original Japanese track names for Breath of Fire II’s soundtrack were devised by Makoto Ikehara, who also penned the game’s story. 35 of the tracks can be listened to within the game through an in-game music player; this becomes available if the player recruits Sumner, the musician from Tunlan, as their sixth and final tenant in Town Ship.
To promote the Super Famicom release of Breath of Fire II: Shimei no Ko, Capcom collaborated with J-pop singer Mio Watanabe on a song entitled “Owaranai Ai” (“終わらない愛”, translation: “Unending Love”). The single was released on an 8cm CD in Japan on December 21, 1994 and featured in the game’s Japanese TV commercial.
Following the release of Breath of Fire II: Shimei no Ko on Super Famicom on December 2, 1994, a selection of music from the game was released on CD in Japan through Sony Records on January 21, 1995.2
In 2002, Breath of Fire II was re-released on Game Boy Advance. The music was down-sampled for the GBA’s sound chip, resulting in some of the instrumentation being reminiscent of 8-bit chip music. This version of the music has never been released officially, and it is unknown who oversaw the GBA version’s music arrangements.
On March 31, 2006, Capcom officially released a majority of Breath of Fire II’s music on the 3rd and 4th discs of Breath of Fire Original Soundtrack Special Box.3
Over a decade later, on July 27, 2016, the third and fourth discs of the Breath of Fire Original Soundtrack Special Box were digitally re-released on Amazon and iTunes for the first time as Breath of Fire II Sound Collection.4 This digital release would later be included in MP3 format in the Breath of Fire I ~ III Original Soundtrack Collection released by Capcom USA on the Capcom Store on October 21, 2016.5 This would mark the first time the series‘ music was released outside of Japan with official English track titles.
On April 16, 2019, Capcom revealed a limited-time Extra Battle Mode challenge in Street Fighter V called “Quick & Immovable Extra Battle”, where players could participate between May 10 – June 7, 2019 and unlock Falke’s Katt costume and 2 Breath of Fire II BGM stage tunes: “The Destined Child”, and “Cross Counter”.6 The content was later included in the ExtraBattle CAPCOM LEGEND Bundle2 DLC pack, and again in Street Fighter V: Champion Edition.
Sometime in 2019, Breath of Fire II Sound Collection was released via music streaming on Spotify in both Japanese and English. It was later re-released on Steam with MP3, FLAC, and AAC file formats and an updated English tracklist on June 25, 2020.7
Releases
| Title (English) | Format | Release Date | Notes / Links |
|---|---|---|---|
| Owaranai Ai / Mio Watanabe | CD (8cm) | December 21, 1994 | Out of Print |
![]() Breath of Fire II: Shimei no Ko | CD | January 21, 1995 | Out of Print |
| Breath of Fire Original Soundtrack Special Box | CD | March 31, 2006 | Out of Print |
| Capcom Special Selection: Breath of Fire | CD | September 25, 2014 | e-Capcom; Out of Print |
| Breath of Fire II Sound Collection | Digital / Streaming | July 27, 2016 (Amazon/Apple) 2019 (Spotify) June 25, 2020 (Steam) | Amazon Amazon Japan Apple Music (Japan) Spotify Spotify (Japan) Steam |
| Breath of Fire I ~ III Original Soundtracks | Digital | October 21, 2016 | Capcom USA Store; Discontinued |
| Breath of Fire II (Original Video Game Soundtrack) | Vinyl | October 2022 | Materia Store (Color Vinyl) Materia Store (Clear Vinyl) Black Screen Records |
Tracklist
Music tracks are shown in order of in-game appearance. Click on a track to be taken to a track breakdown.
| Track Name (English) | Track Name (Japanese) | Composer (English) | Composer (Japanese) | Notes |
|---|---|---|---|---|
| Capcom Logo | CAPCOM LOGO | Yasuaki Fujita (Bun-Bun) | 藤田康晃 (ぶんぶん) | Used for a majority of Capcom games on SFC/SNES. |
| The Destined Child | 使命の子 | Yuko Takehara | 竹原裕子 | |
| A Voice Calling from the Darkness | やみからのよびごえ | Yuko Takehara | 竹原裕子 | |
| A Prayer to Heaven | 神様 お願い | Yuko Takehara | 竹原裕子 | |
| Home Sweet Home | いこいのわがや | Yuko Takehara | 竹原裕子 | |
| Memories | おもひで | Yuko Takehara | 竹原裕子 | |
| Let’s Do It! | おれはやるぜ | Yuko Takehara | 竹原裕子 | |
| To the Victor Go the Spoils | 勝ったらおたから | Yuko Takehara | 竹原裕子 | |
| Sacred | 聖 | Mari Yamaguchi | 山口真理 | Originally from Breath of Fire: Ryuu no Senshi. Arranged by Yuko Takehara. |
| There’s Something Here | 何かがいてるぞ | Yuko Takehara | 竹原裕子 | |
| Creeping Shadow | しのびよる かげ | Yuko Takehara | 竹原裕子 | |
| Critical Moment | ききいっぱつ | Yuko Takehara | 竹原裕子 | |
| Nobody Knows | 誰も知らない | Yuko Takehara | 竹原裕子 | |
| Troubled Sleep | おねむで こまる | Yuko Takehara | 竹原裕子 | |
| We’re Rangers! | ぼくらレンジャー | Yuko Takehara | 竹原裕子 | |
| Clumsy Dance | へっぽこダンス | Yuko Takehara | 竹原裕子 | |
| Cross Counter | クロスカウンター | Yuko Takehara | 竹原裕子 | |
| Give Me a Chance | ギミアチャンス | Yuko Takehara | 竹原裕子 | |
| Hide-and-Seek | かくれんぼ | Yuko Takehara | 竹原裕子 | |
| Fishing to the Max | フィッシング マックス | Yuko Takehara | 竹原裕子 | |
| Victory! | 勝利! | Yuko Takehara (unconfirmed) | 竹原裕子 (未確認) | Unreleased jingle |
| Wanderer | ワンダラー | Yuko Takehara | 竹原裕子 | |
| Unpleasant Surprise | 不愉快な驚き | Yuko Takehara (unconfirmed) | 竹原裕子 (未確認) | Unreleased jingle |
| Grab the Tail | しっぽをつかめ | Yuko Takehara | 竹原裕子 | |
| A Hero’s Determination | ヒーローの条件 | Yuko Takehara | 竹原裕子 | |
| Coliseum | コロシアム | Yuko Takehara | 竹原裕子 | |
| Drumroll | ドラムロール | Yuko Takehara (unconfirmed) | 竹原裕子 (未確認) | Unreleased jingle |
| Clean Hit | クリーンヒット | Yuko Takehara | 竹原裕子 | |
| Kingdom | キングダム | Yuko Takehara | 竹原裕子 | |
| Century of the Patriarch | 族長の100年 | Yuko Takehara | 竹原裕子 | |
| Sandy Slumber | すなのねむり | Yuko Takehara | 竹原裕子 | |
| Fly Pudding | ハエのプディング | Yuko Takehara | 竹原裕子 | |
| No Way Out | 出口なし | Yuko Takehara | 竹原裕子 | |
| Breath of Fire | ブレス オブ ファイア | Mari Yamaguchi | 山口真理 | Originally from Breath of Fire: Ryuu no Senshi. Arranged by Yuko Takehara. |
| Cold and Dark | さむくて くらくて | Yuko Takehara | 竹原裕子 | |
| You Can’t Die Here | 君 死にたまふことなかれ | Yuko Takehara | 竹原裕子 | |
| Let Me Sleep So I May Dream | ゆめ見るようにねむりたい | Yuko Takehara | 竹原裕子 | |
| Whale Bell | くじらベル | Yuko Takehara (unconfirmed) | 竹原裕子 (未確認) | Unreleased jingle |
| The Whale (La-la-la) | くじら ららら | Yuko Takehara | 竹原裕子 | |
| The World is Trembling | 世界がゆれうごく | Yuko Takehara | 竹原裕子 | |
| Dying Corpse | 死して屍 | Yuko Takehara | 竹原裕子 | |
| Left Unspoken | ことばにならない | Yuko Takehara | 竹原裕子 | |
| Namanda Bell | ナマンダ寺院の鐘 | Unknown | 未知 | Unreleased jingle |
| Our Journey | ぼくたちのたびだち | Yuko Takehara | 竹原裕子 | |
| Daybreak | あさぼらけ | Yuko Takehara | 竹原裕子 | |
| Approach | アプローチ | Yuko Takehara | 竹原裕子 | |
| White Wings | しろい つばさ | Yuko Takehara | 竹原裕子 | |
| Pincer Attack | はさみ撃ち | Yuko Takehara | 竹原裕子 | |
| God of Decadence | ゴッド オブ デカダンス | Yuko Takehara | 竹原裕子 | |
| The Final Impact | ラスト インパクト | Yuko Takehara | 竹原裕子 | |
| Nightmare | 夜魔 | Yuko Takehara | 竹原裕子 | |
| Crooked Ladder | ゆがんだはしご | Yuko Takehara | 竹原裕子 | |
| Lethal Dose | 致死量 | Yuko Takehara | 竹原裕子 | |
| The Dragon Sleeps At Last | 物語の最後に閉じられた竜の瞳 | Yuko Takehara | 竹原裕子 | |
| Thank You, Everyone | みんなありがとう | Yuko Takehara | 竹原裕子 |
Track Breakdown
A track-by-track breakdown of every tune in Breath of Fire II, including the official track title, the Japanese translation, background information, and where the track plays in the game. Many thanks to Naro and Fungi_Man on the Breath of Fire Discord for their assistance with some of the places certain tracks play in the game.
Capcom Logo
Japanese: CAPCOM LOGO
In-Game Music Player (English): La la la···
In-Game Music Player (Japanese): てれりら てれりら てれん
Romaji: Tere rira tere rira teren
This classic, nostalgic jingle plays shortly after booting up the game, in tandem with the shiny 16-bit Capcom logo. It was originally composed by Yasuaki Fujita (Bun-Bun), the main composer of the first Breath of Fire and is present in a majority of Capcom’s Super Famicom and Super Nintendo releases.
The jingle, while present in Town Ship tenant Sumner’s in-game music player, is not included in any official Breath of Fire soundtrack releases, although it is present on other released Capcom SNES soundtracks, including Mega Man X Sound Collection.
Appearances:
- After booting up the game.
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
The Destined Child
Japanese: 使命の子
Romaji: Shimei no ko
Literal Translation: “Child of Destiny”
In-Game Music Player (English): Destined child
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
The track primarily serves as the title screen theme, during which the “Press Start” and copyright symbol appear in sync with the crescendo at the 19 second mark.
Appearances (highlight to view spoilers):
- Title Screen
- Immediately following the track “Nobody Knows” after the prologue text crawl.
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- At the end of the game, after the credits music “Thank You, Everyone” fades out and “The End” text appears.
A Voice Calling from the Darkness
Japanese: やみからのよびごえ
Romaji: Yami kara no yobi go e
Literal Translation: “Call from Darkness”
In-Game Music Player (English): Voice from dark
In-Game Music Player (Japanese): やみからの よびごえ
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
It plays immediately after the player begins a new game, during the short sequence where a demonic eye opens and makes a chilling demand.
The track was originally translated as “Voice from dark” in the in-game music player, and was subsequently updated to “A Voice Calling from the Darkness” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances (highlight to view spoilers):
- Opening cutscene
- Home Town: After the Trout scenario, during a sequence showcasing the demonic bosses the party has defeated, followed by a scene depicting the decomposition of the land and forests surrounding Gate.
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
A Prayer to Heaven
Alternate Title: Please, God
Japanese: 神様 お願い
Romaji: Kamisama onegai
Literal Translation: “God, Please”
In-Game Music Player (English): Please,God
In-Game Music Player (Japanese): 神様 お願い
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This music plays in the majority of the St. Eva churches throughout the game, including Ryu’s childhood home in Gate. It’s first heard in the beginning of the game as Yua runs out of the house.
The title of the track was initially translated as “Please, God” in the in-game music player, Breath of Fire I – III Original Soundtrack Collection released on the Capcom USA Store, and Breath of Fire II Sound Collection released on Amazon and Spotify. It was updated to “A Prayer to Heaven” with the release of the Breath of Fire II Sound Collection on Steam.
Appearances:
- Gate: Church of St. Eva
- HomeTown: Church of St. Eva
- Coursair: Church of St. Eva
- Tunlan: Church of St. Eva
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Bando: Church of St. Eva
- Evrai: Grand Church sanctuary
Home Sweet Home
Japanese: いこいのわがや
Romaji: Ikoi no wagaya
Literal Translation: “My home for relaxation”
In-Game Music Player (English): My home
In-Game Music Player (Japanese): いこいの わがや
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This is the music that plays in many of the towns the party visits throughout the game. The song is first heard by the player either by waiting at the title screen to watch the character prologues, or in-game in Gate after leaving Ryu’s home during the prologue.
The title of the song was originally called “My home” in the in-game music player, then retranslated as “My Home Sweet Home” with the release of Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon and Spotify. It was updated to “Home Sweet Home” with the release of the Breath of Fire II Sound Collection on Steam.
Appearances:
- Bow’s character prologue (first post-title screen attract mode)
- Rand’s character prologue (third post-title screen attract mode)
- Nina’s character prologue (fourth post-title screen attract mode)
- Gate
- HomeTown
- Town Ship
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Coursair
- Hut (northeast of TagWoods)
- Hunt Lodge (between Windia and Capitan)
- Capitan
- Hut (north of Capitan)
- Harbor
- Out in the open (Southwest of SimaFort)
- WildCat Restaurant
- Whale Beach
- Whale Cape
- Hut (West of The Great Sea of Trees)
- Guntz
- Hut (West of Highfort)
- Hut (Northwest of Windia)
- Blue Room
- Mt. Maori (Gedd’s Home)
- FarmTown
- CotLnd
- Bando (Outside the church)
- Evrai (Town area)
- Hut (East of Evrai)
- Hut / Shrine (South of Evrai)
Memories
Japanese: おもひで
Romaji: Omo hide
Literal Translation: “Memories”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This track plays in BushLnd, the back outskirts of Gate. It is first heard during the game’s prologue section when Ryu enters BushLnd in search of his sister, Yua.
Appearances (highlight to view spoilers):
- Gate: BushLnd
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Town Ship: If the Oldman is spared during the GuardEye boss fight in Evrai, it is played after his true identity is revealed to the party.
- Ending: When the party returns to BushLnd in Gate.
Let’s Do It!
Alternate Title: I’ll Do It!
Japanese: おれはやるぜ
Romaji: Ore wa yaru ze
Literal Translation: “I’ll do it!”
In-Game Music Player (English): I’ll do it!
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This track is the primary boss battle theme in the game, playing for a majority of the boss fights.
The title of the song was originally called “I’ll Do It!” in the in-game music player, the Breath of Fire I – III Original Soundtrack Collection released on the Capcom USA Store, and Breath of Fire II Sound Collection on Amazon and Spotify. It was updated to “Let’s Do It!” with the release of the Breath of Fire II Sound Collection on Steam.
The Breath of Fire II (Original Video Game Soundtrack) vinyl by Ship to Shore mistakenly omitted the exclamation mark for this track.
Appearances, including boss fights (highlight to view spoilers):
- Beak
- Palo, Puti, and Peach
- Roach
- Baba
- Augus
- Hood and P.Spider
- Hood x4
- Joker
- Creon
- Terapin
- Chiroru and Villagrs
- Bouncer
- WildCat
- Nimufu
- Jailer
- Witch
- GoldFly (both fights)
- J.Worm
- G.Roach
- Kuwadora
- Trout
- Beak (Huntsvil)
- Grizzly (Huntsvil)
- Munmar
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Algernon, Danielle, and Suiky
- Uparupa
- M.C. Tusk
- Torubo (first phase)
- Portal
- Shupukay
- Aruhamel
- S. Golem
- Paladin
- Footman
- Warrior
- Zombie x3
- Necroman
- Soldier
- Archer
- Babaruku
To the Victor Go the Spoils
Alternate Title: Treasures Won
Japanese: 勝ったらおたから
Romaji: Kattara otakara
Literal Translation: “If you win, you’ll get a treasure!”
In-Game Music Player (English): Treasure
In-Game Music Player (Japanese): 勝ったら おたから
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This track is the victory theme in the game, playing when the party successfully defeats all enemies in battle.
The title of the song was originally called “Treasure” in the in-game music player, then re-translated as “Treasures Won” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon and Spotify. It was updated to “To the Victor Go the Spoils” with the release of the Breath of Fire II Sound Collection on Steam.
In the liner notes for Breath of Fire Original Soundtrack Special Box, writer Makoto Ikehara mentioned giving the track its name simply because that’s how it sounded to him, and it made him feel like a child running about.
Appearances (highlight to view spoilers):
- Played after every battle and boss victory (with the exception of the final boss).
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
Sacred
Japanese: 聖
Romaji: Sei
Literal Translation: “Holy”
Originally composed by Mari Yamaguchi for the original Breath of Fire when Ryu, Nina, and Bo restore the decayed soil in the town of Romero, this short track was re-arranged and repurposed by Yuko Takehara as the celebratory jingle for whenever a new character joins Ryu’s party (with the exception of Spar, in which the “Victory!” jingle plays instead.
This track was never included in an official Breath of Fire II soundtrack release.
Appearances (highlight to view spoilers):
- Gate: When Bow joins the party.
- Coursair: When Rand joins the party (only if Katt was poisoned).
- Coursair: When Katt joins the party.
- Mt. Rocko: When Nina joins the party.
- Windia: When Sten joins the party.
- Woods: When Jean joins the party.
- Highfort: When Sten rejoins the party.
- HomeTown: When Bleu (Deis) joins the party.
- Infinity (second half): During Ryu’s Anfini trial with the wise men of the dragon, when each individual party member briefly joins up with Ryu.
There’s Something Here
Japanese: 何かがいてるぞ
Romaji: Nani ka ga iteru zo
Literal Translation: “Something’s there”
In-Game Music Player (English): What is it?
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This is the music that is played in many of the game’s dungeons. It is first heard by the player in ShowCave, after leaving Gate during the beginning of the game.
In SkyTower, the track will speed up after the underwater countdown timer goes under one minute, and will play even faster when the timer goes under 20 seconds.
The track was initially translated as “What is it?” in the in-game music player, then re-translated as “There’s Something Here…” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon and Spotify. The ellipses were removed in the title with the release of the Breath of Fire II Sound Collection on Steam.
Appearances (highlight to view spoilers):
- ShowCave
- TagWoods
- DeadAmze (Windia basement)
- Capitan Well
- Woods
- WitchTwr
- SimaFort Underwater Tunnel
- SimaFort Basement
- Cave: Secret Cave behind the Waterfall
- Whale Cape: Inside Grandpa the Whale
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- UpaCave
- OwlWoods
- Highfort Dungeon
- Mt. Maori caves
- Tunlan: Inside the Queen’s Body
- Memory Tower
- Fog Valley
- SkyTower
- Namanda
- OpsTower
- SkyCave
- JackDoor
- Bando basement
Creeping Shadow
Japanese: しのびよる かげ
Romaji: Shinobiyoru kage
Literal Translation: “A creeping shadow”
In-Game Music Player (English): Stealthy shadow
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This ominous track first plays in the prologue when Bow discovers Barubary in the ShowCave and gets ambushed, leading to a short-lived one-on-one battle between the child Ryu and the demon.
The track was initially translated as “Stealthy shadow” in the in-game music player, but was retranslated as “Creeping Shadow” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances (highlight to view spoilers):
- Show Cave: Confrontation with Barubary during the prologue
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Evrai: In the Grand Church, during Habaruku’s sermon, after he reveals the captive Claris.
- Evrai: In the Grand Church, after saving the OldMan from GuardEye, as the building begins to collapse.
- Town Ship: After rescuing Ganer, during the flashback when Ganer discovers Aruhamel invading Gate.
- Gate: After Father Hulk suddenly shoves Patty.
- Dologany: During the cutscene where the Dragon Elder reveals the the name of Deathevan.
- Dologany: During the flashback with Valerie, as the earthquake starts and Gate is invaded by demons.
- Infinity: Second confrontation with Barubary in the second half of the dungeon.
Critical Moment
Japanese: ききいっぱつ
Romaji: Kikiippatsu
Literal Translation: “Instant hit”
In-Game Music Player (English): A crisis
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This short, but intense track serves as the demon Barubary’s boss battle theme, and is heard during the prologue of the game when the child Ryu battles him.
The track was originally translated as “A crisis” in the in-game music player, but was subsequently re-translated as “Critical Moment” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances (highlight to view spoilers):
- Show Cave: Barubary boss battle (Prologue)
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Infinity: Barubary boss battle (first and second phases) in the second half of the dungeon.
Nobody Knows
Alternate Title: No One Knows…
Japanese: 誰も知らない
Romaji: Daremoshiranai
Literal Translation: “Nobody knows”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This is the music that is played during the game’s scrolling text prologue, after the initial boss fight with Barubary. It is immediately followed by a reprise of “The Destined Child“.
The title of the song was originally called “No One Knows…” in the release of Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon and Spotify. It was subsequently updated to “Nobody Knows” with the release of the Breath of Fire II Sound Collection on Steam.
Appearance:
- Prologue Scroll
Troubled Sleep
Alternate Title: Trouble Sleeping
Japanese: おねむで こまる
Romaji: O nemu de komaru
Literal Translation: “Sleepy and worried”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This brief jingle plays any time the party goes to sleep to replenish their HP/AP/Status.
The title of the song was originally called “Trouble Sleeping” with the release of Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Spotify, and Amazon. It was subsequently updated to “Troubled Sleep” with the release of the Breath of Fire II Sound Collection on Steam.
Appearances:
- HomeTown: Sleeping at the inn.
- HomeTown: Sleeping in Ryu and Bow’s apartment.
- HomeTown: When Ryu and Bow go to bed in their apartment after returning Mina’s pet, Suzy.
- Coursair: Sleeping at the inn.
- Coursair: Talking to a patron at the pub and agreeing to kill time until nightfall.
- Windia: Sleeping at the inn.
- Capitan: Sleeping at the inn.
- Out in the Open (Southwest of SimaFort): Sleeping by the campfire.
- SimaFort: Sleeping at the inn.
- Tunlan: Sleeping at the inn.
- Guntz: Sleeping at the inn.
- Highfort: Sleeping at the inn.
- Inheart: Sleeping at the western town’s inn.
- Inheart: Sleeping at the eastern town’s inn.
- Inheart: Sleeping at the northern town’s inn.
- FarmTown: Sleeping at the inn.
- FarmTown: After visiting Daisy, when the party goes to bed prior to starting fieldwork.
- FarmTown: When the party returns to bed after finishing the fieldwork and reporting back to Daisy.
- Hut (East of Evrai): Sleeping at the inn.
- Dologany: Sleeping in the house.
We’re Rangers!
Japanese: ぼくらレンジャー
Romaji: Boku-ra renjaa
Literal Translation: “We are Rangers”
In-Game Music Player (English): We are rangers!
In-Game Music Player (Japanese): ぼくら レンジャー
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This is the game’s first overworld theme that plays as the player ventures around the world map. It’s first heard after exiting HomeTown for the first time. It is replaced by “Breath of Fire” later on in the story. Yuko Takehara includes a motif from this theme in Breath of Fire II’s credits / staff roll theme, “Thank You, Everyone“.
The title of the song was originally called “We are rangers!” in the in-game music player, but was updated by Capcom to “We’re Rangers!” with the release of the Breath of Fire I – III Original Soundtrack Collection on Capcom USA Store and Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances (highlight to view spoilers):
- World Map (From the beginning of the game until the party apprehends the Phantom Thief in SimaFort)
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
Clumsy Dance
Japanese: へっぽこダンス
Romaji: Heppoko dansu
Literal Translation: “Clumsy dance”
In-Game Music Player (English): Crazy dance
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This waltzy tune is the background music for the travelling Circus as well as the musical city of Tunlan.
The title of the song was originally “Crazy dance” in the in-game music player, but was updated to “Clumsy Dance” with the release of the Breath of Fire I – III Original Soundtrack Collection on Capcom USA Store and Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances:
- Sten’s character prologue (fifth post-title screen attract mode)
- Circus (Travels from south of HomeTown, to south of Windia, to south of Tunlan, to east of Town Ship)
- Tunlan
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
Cross Counter
Japanese: クロスカウンター
Romaji: Kurosukauntaa
Literal Translation: “Cross counter”
In-Game Music Player (English): Cross counter
In-Game Music Player (Japanese): クロス カウンター
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This rockin’ track is the first of two normal battle themes in Breath of Fire II. It plays during random enemy encounters starting from the time skip after the prologue. It’s also heard during the automated battle sequences with each post-title screen character prologue. It is later replaced by “Dying Corpse“.
Appearances (highlight to view spoilers):
- The eight post-title screen character prologue battle scenes.
- Standard battle theme (from the beginning of the game until the party first speaks to the Great Wise Tree Gandaroof after recruiting Spar)
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
Give Me a Chance
Japanese: ギミアチャンス
Romaji: Gimiachansu
Literal Translation: “Gimme a chance”
In-Game Music Player (English): Give me a chance
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This somber theme is the “Game Over” music, playing if the party falls in combat.
Appearances (highlight to view spoilers):
- After being defeated in battle.
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- SkyTower: If the underwater timer reaches 0:00 and the party runs out of oxygen.
- Dologany: During Valerie’s flashback, when the child Ryu is wandering Gate looking for his mother after she transforms into a dragon.
Hide-and-Seek
Japanese: かくれんぼ
Romaji: Kakurenbo
Literal Translation: “Hide and seek”
In-Game Music Player (English): Hide-and-seek
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This lighthearted track plays in a couple of moments, most prominently during the hunting minigame and in a few battles.
Appearances(highlight to view spoilers):
- Hunting minigame
- Ruins: Pest (x6) boss battle
- Coliseum: Dir.HR boss battle
- WildCat Restaurant: When the party gets trapped on top of a heated grill.
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
Fishing to the Max
Japanese: フィッシング マックス
Romaji: Fisshingu makkusu
Literal Translation: “Fishing Max”
In-Game Music Player (English): Fishing
In-Game Music Player (Japanese): フィッシング マックス
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This tune plays during the fishing minigame.
The title of the song was originally called “Fishing” in the in-game music player, but was updated to “Fishing to the Max” with the release of the Breath of Fire I – III Original Soundtrack Collection on Capcom USA Store and Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances:
- Fishing minigame
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
Victory!
Japanese: 勝利!
Romaji: Shouri
This is short, victorious jingle that plays when an important item is acquired or the party succeeds in a specific goal.
This track was never included in an official Breath of Fire II soundtrack release and does not have an official title.
Appearances (highlight to view spoilers):
- Fishing Minigame: Whenever Ryu catches a fish or Manillo.
- Coliseum: After defeating Dir.HR and getting his approval.
- Town Ship: At the end of the carpenter cutscene seen after recruiting Jean and leaving the woods.
- WildCat Restaurant: When acquiring the royal ring in the sewers.
- SimaFort: When obtaining the storage key from Tata.
- SimaFort: After defeating the J.Worm and getting its meat in the basement.
- SimaFort: After defeating the G.Roach and getting its meat in the basement.
- SimaFort: After defeating the Gold Fly and acquiring it in the basement.
- SimaFort: When obtaining the SoleSD in the secret basement after defeating Kuwadora.
- SimaFort: Upon catching the Phantom Thief.
- Whale Cape: After defeating the Munmar nightmare spirit inside Grandpa the Whale.
- Whale Beach: After obtaining the Whale Bell from Maiyoru.
- Upa Cave: After catching an Uparupa or letting it go free.
- Circus: Upon Spar joining the party.
- Highfort: Upon receiving the famous flute from Princess Elforan.
- Mt. Maori: When Gedd accompanies the party.
- Tunlan: After receiving the letter from Gedd.
- Mt. Maori: After obtaining the Mirror from Gedd’s assistant.
- Tunlan: Once Granny allows access to the vault.
- Tunlan: After obtaining the therapy pillow from the Tunlan citizen within the vault.
- Windia: After Nina defeats Guardian in SkyCave and obtains the Mark of the Wing.
- Thieves’ Tomb: Once Patty opens the treasure chest after being freed, initially not realizing its empty.
- Thieves’ Tomb: After obtaining the evidence in the treasure chest within the secret passage.
- Bando: After obtaining the EvraiRD in the treasure chest that appears after defeating Necroman.
- Church of St. Eva: After donating 20 times to the church and receiving Eva’s Book from the priest.
Wanderer
Japanese: ワンダラー
Romaji: Wandaraa
Literal Translation: “Wanderer”
In-Game Music Player (English): The wonder
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This peaceful, pan flute-driven tune plays in mountainous areas, and is first heard in Mt. Fubi.
The track was translated as “The wonder” in the in-game music player, and was subsequently updated to “Wanderer” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and the Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances:
- Mt. Fubi
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Highfort (outdoor areas)
- Mt. Maori (outside cliff areas)
Unpleasant Surprise
Japanese: 不愉快な驚き
Romaji: Fuyukaina odoroki
This is an off-putting sound that plays when something unexpectedly shocking occurs in the game.
This sound was never included in an official Breath of Fire II soundtrack release and does not have an official title.
Appearances (highlight to view spoilers):
- Ruins: When Bow inspects the boiling pig’s collar and realizes it’s Mina’s pet Suzy.
- Windia: After Queen Hina orders the party to be abruptly escorted out of the castle.
- SimaFort: After the imposter Prince Jean produces his own royal ring and insists Petape is being lied to.
- SkyTower: When the underwater timer reaches 0:00.
- Evrai: When the party attempts to leave for the first time and realizes they are trapped in town.
- Bando: After Father Manson transforms into Necroman.
- Evrai: After Habaraku summons the captive Claris during the mass at the Grand Church.
- Gate: A brief snippet of the sound is played after Father Hulk shoves Patty, immediately followed by “Creeping Shadow”.
Grab the Tail
Japanese: しっぽをつかめ
Romaji: Shippo o tsukame
Literal Translation: “Grab it by the tail”
In-Game Music Player (English): Find the truth
In-Game Music Player (Japanese): しっぽを つかめ
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
A theme fit for sleazes. This sinister-sounding, jazzy number is first heard in Augus’s chambers in the Coliseum (or in Mt. Rocko if the player decides to stop by there, first).
Appearances:
- Coliseum: Augus’s chambers
- Mt. Rocko (Joker gang hideout)
- WildCat Restaurant (entrance and corridors)
- HomeTown: Trout’s house
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- CotLnd: Tiga’s Headquarters
A Hero’s Determination
Japanese: ヒーローの条件
Romaji: Hiirou no jouken
Literal Translation: “The qualities of a hero”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This heroic-sounding theme fills you with determination.
The track was once fan-translated as “What It Takes to Be a Hero”, however the official English title has always been “A Hero’s Determination”.
The Breath of Fire II (Original Video Game Soundtrack) vinyl by Ship to Shore misspelled this track as “A Heroe’s Determination”.
Appearances (highlight to view spoilers):
- Ruins: After Bow leaves the party and asks Ryu to find the real thieving culprit.
- Dologany: After the long conversation with the Elder concludes.
- Infinity: In the lead-up to the final boss fight, as Ryu charges towards Deathevan.
- Infinity: After Ryu revives his friends and they rejoin him to confront Deathevan’s true form.
Coliseum
Japanese: コロシアム
Romaji: Koroshiamu
Literal Translation: “Coliseum”
In-Game Music Player (English): Coliseum
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This track is heard when roaming around the Coliseum within Coursair. It can first be heard during Katt’s character prologue if the player waits at the title screen.
Appearances:
- Katt’s character prologue (second post-title screen attract mode)
- Coursair: Coliseum
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
Drumroll
Japanese: ドラムロール
Romaji: Doramurouru
This is a simple, rapid snare drum roll that ends with a crash cymbal.
This sound was never included in an official Breath of Fire II soundtrack release and does not have an official title.
Appearances:
- Coliseum: Katt’s spotlight entrance.
- Windia: When Sten is about to execute his magic box trick.
Clean Hit
Japanese: クリーンヒット
Romaji: Kuriinhitto
Literal Translation: “Clean hit”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This is a special boss battle theme in the game, mostly reserved for decisive boss battles against characters who are not actually true enemies.
Appearances (highlight to view spoilers):
- Coliseum: Boss fight against Katt.
- Highfort: Trubo boss fight (2nd phase).
- CotLnd: Optional, unwinnable Tiga boss fight if Ryu agrees to fight over Katt.
- Windia: Guardian boss fight in the SkyCave.
- Evrai: Ray boss fight.
- Evrai: Oldman and Guardeye x3 boss fight.
- Infinity: The first, scripted boss fight with Deathevan, where Ryu must use Anfini to progress.
Kingdom
Japanese: キングダム
Romaji: Kingu damu
Literal Translation: “Kingdom”
In-Game Music Player (English): The Kingdom
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This serves as a castle theme, primarily being played in Windia’s castle and in Highfort.
Appearances:
- Windia: Castle area
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Highfort: Castle area
Century of the Patriarch
Japanese: 族長の100年
Romaji: Zokuchou no hyaku-nen
Literal Translation: “100 years of the Patriarch”
In-Game Music Player (English): A long time ago
In-Game Music Player (Japanese): 族 長の100年
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This majestic melody can be first heard during Spar’s character prologue if the player waits past the title screen. Otherwise, it’s primary usage is for Windia’s town theme.
The track was originally titled “A long time ago” in the in-game music player, but was updated to “Century of the Patriarch” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances:
- Spar’s character prologue (seventh post-title screen attract mode)
- Windia
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Evrai: At the start of the Grand Church mass.
Sandy Slumber
Japanese: すなのねむり
Romaji: Suna no nemuri
Literal Translation: “Sand sleep”
In-Game Music Player (English): Silence of sand
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This mysterious track is first heard within the fusion room in Town Ship, whenever a character begins fusing with the shamans.
The track was originally titled “Silence of sand” in the in-game music player, but was updated to “Sandy Slumber” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances:
- Town Ship: Shaman fusion room in Town Ship
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Thieves’ Tomb
Fly Pudding
Japanese: ハエのプディング
Romaji: Hae no pudingu
Literal Translation: “Fly pudding”
In-Game Music Player (English): Fly pudding
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This whimsical, harpsichord-laden track is played in SimaFort. It can be first heard during Jean’s post-title screen character prologue.
Appearances:
- Jean’s character prologue (sixth post-title screen attract mode)
- SimaFort
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
No Way Out
Japanese: 出口なし
Romaji: Deguchi nashi
Literal Translation: “No exit”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This intense track plays at the conclusion of the cooking contest in SimaFort.
Appearance (highlight to view spoilers):
- SimaFort: After the conclusion of the cooking contest, after the verdict is called and Petape begins to have a meltdown.
Breath of Fire
Japanese: ブレス オブ ファイア
Romaji: Buresu obu faia
Literal Translation: “Breath of fire”
In-Game Music Player (English): Breath of Fire
In-Game Music Player (Japanese): ブレス オブ ファイア
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This is the game’s second overworld theme that plays as the player ventures around the world map, replacing “We’re Rangers!” It can be first heard in the eighth and final character prologue with Ryu. It’s an arrangement of “The Journey Begins: Breath of Fire”, the first world map theme from the first Breath of Fire game, which was originally composed by Mari Yamaguchi. Yuko Takehara includes a motif from this theme in Breath of Fire II’s credits / staff roll theme, “Thank You, Everyone“.
Appearances (highlight to view spoilers):
- Ryu’s character prologue (eighth and final post-title screen attract mode)
- World Map: Becomes the game’s second world map theme after the party apprehends the Phantom Thief in SimaFort.
- Home Town: During the conversation with the Elder in the Ranger Guild, once the next objective becomes clear.
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Infinity: After the final boss fight, when the conversation the party members have with Ryu concludes and they begin to leave Deathevan’s lair.
- During the first part of the ending cutscene, as the party returns to Dologany and reunite with Patty, the Wise Dragon, and the Elder.
Cold and Dark
Japanese: さむくて くらくて
Romaji: Samukute kurakute
Literal Translation: “It’s cold and dark”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This mysterious and foreboding tune is first heard inside the well that’s discovered in the eastern part of Town Ship after it has been built.
Appearances (highlight to view spoilers):
- Town Ship: Inside the mysterious well located in the eastern part of town.
- At the start of the premature bad ending, after Ryu and the party decide to wait for Deathevan instead of going through the seal at Gate into Infinity to confront him.
- During the ending cutscene, when Ryu is alone in BushLnd, pondering what the Elder and Wise Dragon told him before he left Dologany.
You Can’t Die Here
Alternate Title: Don’t Even Think About Dying
Japanese: 君 死にたまふことなかれ
Romaji: Kimi-shi ni tama fuko to nakare
Literal Translation: “You must not die”
In-Game Music Player (English): You must live!
In-Game Music Player (Japanese): 君 死にたまふことなかれ
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This melancholy melody plays during some serious conversations and emotional farewells.
The track was originally translated as “You must live!” in the in-game music player, but was updated to “Don’t Even Think About Dying” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon and Spotify. It was finally updated to “You Can’t Die Here” with the release of Breath of Fire II Sound Collection on Steam.
Appearances (highlight to view spoilers):
- Home Town: After defeating Trout, during the Ranger Guild’s conversation with the party, the Elder, rangers John, Vory, Bud, Powell, and Silvia.
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Windia: During the King of Windia’s flashback, as he is urged by the Granny to have Nina executed for her black wings.
- Evrai: After Rand pleads with the party to leave him in the deadly wall trap in the Grand Church. Continues playing for Daisy’s death scene.
- Evrai: If the party defeats the Oldman and three GuardEyes, this will play afterwards.
- Gate: As Valerie dies in order to open the seal and bids farewell to Ryu.
- Dologany: In the flashback with Valerie, as she prepares to leave Dologany to go to the surface.
- Once the final boss is defeated, after Deathevan vanishes and the party members speak with Ryu.
Let Me Sleep So I May Dream
Japanese: ゆめ見るようにねむりたい
Romaji: Yumemiru yoh ni nemuritai
Literal Translation: “I want to sleep as if I’m dreaming”
In-Game Music Player (English): Sleeping beauty
In-Game Music Player (Japanese): ゆめ見るように ねむりたい
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This music is first heard after finishing the dungeon in Whale Cape, and is also heard within the dream world the party enters.
The track was originally titled “Sleeping beauty” in the in-game music player, but was updated to “Let Me Sleep So I May Dream” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances (highlight to view spoilers)
- Whale Cape: Cutscene where Grandpa the Whale awakens from his slumber after Katt strikes his Adam’s apple.
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Great Wise Tree: Dream World / Inheart within the Great Wise Tree’s mind.
Whale Bell
Japanese: くじらベル
Romaji: Kujira beru
Literal Translation: “Whale bell”
This is the sound of the bell that is rung to summon Grandpa the Whale and is first heard when using the bell at Whale Beach, west of Whale Cape.
This sound was never included in an official Breath of Fire II soundtrack release and does not have an official title.
Appearances:
- Whale Beach: When using the Whale Bell at the beach.
- World Map: When using the Whale Bell at any beach to summon Grandpa the Whale.
The Whale (La-la-la)
Japanese: くじら ららら
Romaji: Kujira rarara
Literal Translation: “Whale lalala”
In-Game Music Player (English): The whale song
In-Game Music Player (Japanese): くじら ららら
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This music plays when traveling the ocean by whale. Official sheet music was included with the 1995 release of the Breath of Fire II: Shimei no Ko soundtrack CD. In the Breath of Fire Original Soundtrack Special Box liner notes, composer Yuko Takehara stated this track as one of the compositions that came out just the way she conceptualized it.
Appearances:
- World Map: When traveling the ocean via Grandpa the Whale after summoning him with the Whale Bell.
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
The World is Trembling
Japanese: 世界がゆれうごく
Romaji: Sekai ga yureugoku
Literal Translation: “The world is shaking”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This unsettling track is heard in the last room of the Circus south of Tunlan, during the Grass Man quest.
The Breath of Fire II (Original Video Game Soundtrack) vinyl by Ship to Shore misspelled this track as “The World is Trebling”.
Appearance (highlight to view spoilers):
- Circus (South of Tunlan): Upon entering the Grass Man showroom, where the Chief taunts and threatens to execute the Grass Man.
Dying Corpse
Japanese: 死して屍
Romaji: Shi shite shikabane
Literal Translation: “Dead corpse”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
Here’s a fast-paced rock tune that will make any Mega Man X fan feel right at home. It is the second of two normal battle themes in Breath of Fire II. It plays during random enemy encounters after passing a specific point in the game’s story and replaces “Cross Counter“.
In SkyTower, the track will speed up after the underwater countdown timer goes under one minute, and will play even faster when the timer goes under 20 seconds.
Appearance (highlight to view spoilers):
- Second standard battle theme (from the moment the party first speaks to the Great Wise Tree Gandaroof after recruiting Spar, for the remainder of the game).
Left Unspoken
Japanese: ことばにならない
Romaji: Kotoba ni naranai
Literal Translation: “Beyond words”
In-Game Music Player (English): More than words
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This emotional, memorable tune plays during various melancholic and sad scenes throughout the game.
The track was originally translated as “More than words” in the in-game music player, but was updated to “Left Unspoken” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances (highlight to view spoilers):
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Highfort: During Sten and Trubo’s heartfelt conversation and farewell when leaving after obtaining the famous flute.
- Windia: In Windia Castle, when Hina explains to Nina the context of the black wing omen.
- Windia: After Mina permanently transforms into the Great Bird in the ceremonial tower.
- CotLnd: During Katt and Tiga’s conversation by the campfire, before the party leaves for Bando.
- Evrai: During Ray’s death scene in the Grand Church Chapel, after he awakens Ryu’s G. Dragon transformation.
Namanda Bell
Japanese: ナマンダ寺院の鐘
Romaji: Namanda jiin no kane
This is a series of musical bell sounds that play after speaking to the bell player in Namanda. Later on, the player can participate in an optional minigame where they’ll time A and B button presses to recreate the jingle.
Appearances (highlight to view spoilers):
- Namanda: After speaking to the the left bell player.
- Namanda: During the Bell minigame, available after the Evrai Grand Church segment.
Our Journey
Japanese: ぼくたちのたびだち
Romaji: Boku-tachi no tabidachi
Literal Translation: “Our departure”
In-Game Music Player (English): Our journey
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This is the game’s third and final overworld theme that plays as the player ventures around the world map, replacing “Breath of Fire“. It can be first heard in Sumner’s game’s in-game music player in Town Ship if he was recruited, otherwise it is heard after leaving FarmTown following the Paladin boss fight. Yuko Takehara includes a motif from this theme in Breath of Fire II’s credits / staff roll theme, “Thank You, Everyone“.
Appearances (highlight to view spoilers):
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- World Map: Becomes the game’s third world map theme after the boss fight with the St. Eva Paladin in FarmTown.
- Town Ship: After the conversation with Ganer ends following his rescue from Evrai’s Grand Church.
Daybreak
Japanese: あさぼらけ
Romaji: A sabora ke
Literal Translation: “Early dawn”
In-Game Music Player (English): The flower
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This beautiful, albeit melancholic melody can be first heard in Sumner’s in-game music player if he’s recruited to Town Ship. Otherwise, it plays very briefly during a pivotal scene in Windia, and a few times during key scenes toward the end of the game.
The track was originally translated as “The flower” in the in-game music player, but was updated to “Daybreak” with the release of the Breath of Fire I – III Original Soundtrack Collection on the Capcom USA Store and Breath of Fire II Sound Collection on Amazon, Spotify, and Steam.
Appearances (highlight to view spoilers):
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Windia: Briefly plays at the ceremonial tower atop of Windia Castle, as Nina watches Mina enter the ceremonial chamber.
- Gate: After defeating Habaruku in Gate, when the Dragon guarding the seal begins to speak to Ryu.
- Gate: When the Dragon transforms back to her human form to reveal herself as Valerie, Ryu’s mother.
- Dologany: When the party first arrives and speaks to the Elder.
- During the ending cutscene, when the camera pans to Town Ship and shows the remaining party members anxiously waiting for Ryu and the three companions to return.
Approach
Japanese: アプローチ
Romaji: Apurouchi
Literal Translation: “Approach”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This hair-raising, intense track plays during several moments of crisis throughout the game.
Appearances (highlight to view spoilers):
- Highfort: During the war room meeting Shupkay is holding with the military.
- Windia: After Nina realizes Mina has locked herself in the ceremonial tower chamber atop the castle, right before Mina transforms into the Great Bird.
- Evrai: After the party finds the OldMan hooked up to the GuardEye machine in the basement of the Grand Church.
- Gate: After the villagers set off the bombs planted on the dragon in BushLnd guarding the gate to Infinity, at the order of Father Hulk.
- During the premature bad ending, after it is revealed Deathevan and its followers have broken through Gate’s seal and invaded the world.
White Wings
Japanese: しろい つばさ
Romaji: Shiroi Tsubasa
Literal Translation: “White wings”
In-Game Music Player (English): The white wings
In-Game Music Player (Japanese): しろいー つばさー
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This music is associated with the Great Bird, but can be first heard in Sumner’s in-game music player if he’s recruited to Town Ship. In the Breath of Fire Original Soundtrack Special Box liner notes, composer Yuko Takehara stated this track as one of the compositions that came out just the way she conceptualized it.
Appearances (highlight to view spoilers):
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Windia: After Mina’s transformation into the Great Bird, when Nina tells the party not to say anything at that moment.
- World Map: When travelling on the Great Bird.
Pincer Attack
Japanese: はさみ撃ち
Romaji: Hasamiuchi
Literal Translation: “Pincer attack”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This is another intense track that plays during certain moments of imminent danger.
Appearances (highlight to view spoilers):
- CotLnd: During Tiga and Ryu’s confrontation outside the headquarters.
- Evrai: After Rand is caught in the deadly wall trap in the Grand Church.
God of Decadence
Japanese: ゴッド オブ デカダンス
Romaji: Goddo obu dekadansu
Literal Translation: “God of decadence”
In-Game Music Player (English): Decadence of God
In-Game Music Player (Japanese): ゴッド オブ デカダンス
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This harrowing, organ-dominating track plays later on in critical areas of the story.
Appearances (highlight to view spoilers):
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Evrai: Grand Church
- Infinity: In the final area of the game, when the party confronts St. Evans.
The Final Impact
Japanese: ラスト インパクト
Romaji: Rasuto inpakuto
Literal Translation: “Last impact”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This epic, timpani-filled track plays during the unveiling of the flying Town Ship, and plays again during the game’s good ending.
Appearances (highlight to view spoilers):
- Town Ship: After Ganer hooks himself up to the machine in the underground well and causes Town Ship to fly.
- During the good ending of Breath of Fire II, as Ganer plunges Town Ship into Gate to protect the seal and stop Ryu from sacrificing himself.
Nightmare
Japanese: 夜魔
Romaji: Yoru ma
Literal Translation: “Night demon”
In-Game Music Player (English): Nightmare
In-Game Music Player (Japanese): 夜 魔
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This track is used for Infinity, the final dungeon of the game.
Appearances (highlight to view spoilers):
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Infinity: Final dungeon, first half
- Infinity: Final dungeon, second half
Crooked Ladder
Japanese: ゆがんだはしご
Romaji: Yuganda hashigo
Literal Translation: “Warped ladder”
In-Game Music Player (English): Twisted bridge
In-Game Music Player (Japanese): ゆがんだ はしご
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This lovely tune serves as the town theme for Dologany, the final town of the game.
The Breath of Fire II (Original Video Game Soundtrack) vinyl by Ship to Shore misspelled this track as “Crooked Leader”.
Appearances:
- Town Ship: If the player recruited Sumner from Tunlan for the sixth house, his in-game music player will have this track.
- Dologany town theme
Lethal Dose
Japanese: 致死量
Romaji: Chishiryou
Literal Translation: “Lethal dose”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This is the final boss battle music.
Appearance (highlight to view spoilers):
- Final boss battle against Deathevan
The Dragon Sleeps At Last
Japanese: 物語の最後に閉じられた竜の瞳
Romaji: Monogatari no saigo ni tojirareta ryu no hitomi
Literal Translation: “The dragon’s eye that closed at the end of the story”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This is a track that plays during the game’s ending.
Appearances (highlight to view spoilers):
- During the sad ending of Breath of Fire II, once the party discovers Ryu has permanently transformed into a comatose dragon to protect the seal in Gate.
- During the good ending of Breath of Fire II, once the party catches Ryu in BushLnd before his attempt to permanently transform into a dragon.
Thank You, Everyone
Japanese: みんなありがとう
Romaji: Minna arigatou
Literal Translation: “Thank you, everyone”
Amazon Music | Amazon Music (Japan) | Apple Music (Japan) | Spotify | Spotify (Japan) | Steam
This celebratory track plays during the game’s credits. It includes motifs from the game’s three world map themes: “We’re Rangers!“, “Breath of Fire“, and “Our Journey“.
Appearance:
- Credits / Staff Roll of Breath of Fire II
Sources
- Video Game Music Online. “VGMO -Video Game Music Online- » Breath of Fire Original Soundtrack Special Box“. Retrieved 27 February, 2025. ↩︎
- VGMdb. “BREATH of FIRE II | SRCL-3119 – VGMdb“. Retrieved 27 February, 2025. ↩︎
- VGMdb. “Breath of Fire Original Soundtrack Special Box | CPCA-10146~56 – VGMdb“. Retrieved 27 February, 2025. ↩︎
- VGMdb. “Breath of Fire II Sound Collection | CPCA-10422 – VGMdb“. Retrieved 27 February, 2025. ↩︎
- Capcom. “Capcom News: Breath of Fire I – III Original Soundtrack Collection now available on the Capcom Store!“. Retrieved 11 January, 2026. ↩︎
- Capcom. “Capcom News: “Street Fighter V: Arcade Edition Free Trial, Breath of Fire II Content, Sales and More!“. Retrieved 19 April, 2025. ↩︎
- Capcom. “Capcom News: Dive in to even more Capcom soundtracks on Steam – Resident Evil 2, Ace Attorney, Breath of Fire, and more!“. Retrieved 11 January, 2026. ↩︎

