In Breath of Fire IV, Manillo Shops are specialized shops managed by blue Manillo merchants found across various locales where fish you’ve caught can be traded for rare items and equipment. For each item purchased, you’ll gain points which will be stamped onto a card. Cards carry 20 stamps each, and 99 cards can be held at max. Fully stamped cards can be exchanged for even rarer items.

This guide breaks down fishing information, the types/amount of fish required to trade, and the locations of Manillo Shops and their inventory.

Fishing Rods

Fishing Rod Price Description Location
Wooden Rod 50Ƶ For beginners. Easy to use but line breaks easily.
Power Level: 1
Sarai Item Shop
Bamboo Rod 250Ƶ A bamboo rod. Good range, but hard to handle.
Power Level: 2
Wyndia Manillo Shop (Sea Bream x2), Ordinary Faerie Shop
Deluxe Rod 1000Ƶ Fancy rod. Good balance, easy to handle.
Power Level: 2
Saldine (Treasure Chest)
Spanner 5000Ƶ Super rod. Handmade rod; good balance.
Power Level: 3
Lyp (Master: Gyosil; acquire 6000 fishing points)
Angling Rod 2500Ƶ Good range. Powerful rod with long range.
Power Level: MAX
Lyp Manillo Shop (Salmon x2, Dorado x2, MartianSquid x2)
Master's Rod 20000Ƶ Ultimate rod. Can be used to catch anything.
Power Level: MAX
Lyp (Master: Gyosil; acquire 9500 fishing points)

Fishing Lures

Lure Price Description Location
Straight 20Ƶ LV 1 Worm
Lure shaped like a worm. Can be used to catch various fish.
Sarai Item Shop, Shyde Item Shop
Tail 80Ƶ LV 2 Worm
Good balance; has a long range and is easy to use.
Wyndia Manillo Shop (Flying Fish x3), Chiqua Item Shop
Crab 400Ƶ LV 3 Worm
Rises slightly when wound. Good for catching bottomdwellers.
Lyp Manillo Shop (Black Bass x1, Blue Gill x1, Piranha x1)
Baby Frog 20Ƶ LV 1 Frogger
Lure shaped like a frog; doesn't sink even if moved.
Sarai Item Shop, Shyde Item Shop
Toad 80Ƶ LV 2 Frog
Sinks slowly but rises quickly. Has a cute pink color.
Kyria/Synesta Passage (Tadpole enemy drop), Wyndia Manillo Shop (Flying FIsh x3), Chiqua Item Shop
Fat Frog 400Ƶ LV 3 Frog
Best frogger; has an almost prideful look on its face.
Fane (Mud Pup enemy drop), Lyp Manillo Shop (Browntail x1, Trout x1, Sweetfish x1)
Popper 20Ƶ LV 1 Topper
Makes a noise when wound. Will not sink even if moved.
North Chamba (Ghost enemy drop), Lyp Item Shop
Flattop 80Ƶ LV 2 Topper
Moves like a shallow-water fish.
Randomized Item Satchel in ? areas near Sarai (Rare), Wyndia Manillo Shop (Blowfish x2)
Swisher 400Ƶ LV 3 Topper
Attracts fish with a propeller that churns up the surface.
Lyp Manillo Shop (Browntail x1, Trout x1, Sweetfish x1)
Floater 20Ƶ LV 1 Minnow
Shaped like a small fish; easy to use.
Synesta Item Shop, Shyde Item Shop
Hanger 80Ƶ LV 2 Minnow
Floats when wound; sinks if left alone.
Wyndia Manillo Shop (Blowfish x2), Chiqua Item Shop
Deep Diver 400Ƶ LV 3 Minnow
Sinks quickly; rises slowly. Good for getting bottomdwellers.
Kurok Valley (In a satchel), North Chamba (Angler enemy drop, Chapter 3), Lyp Manillo Shop (Black Bass x1, Blue Gill x1, Piranha x1)
Twister 20Ƶ LV 1 Winder
Rarely gets caught, so good for going after bottomdwellers.
Dreamland (Chapter 1, ToxicFly enemy drop), Lyp Item Shop
Warbler 80Ƶ LV 2 Winder
Well-balanced; attracts fish with its floating motion.
Dam Minigame (Spin the wheel until Ryu begins sweating), Wyndia Manillo Shop (Blowfish x1, Flying Fish x2),
Dancer 400Ƶ LV 3 Winder
Heavy and sinks fast. Has a rhythmic movement.
En Jhou Temple (Decoy enemy drop), Lyp Manillo Shop (Black Bass x1, Blue Gill x1, Piranha x1)
Silver Top 20Ƶ LV 1 Spinner
Lures fish with its silver skin. Sinks quickly when wound.
Dam (Puspool enemy drop), Lyp Item Shop
Gold Top 80Ƶ LV 2 Spinner
Sinks fast and floats slowly. Its gold skin attracts fish.
Wyndia Manillo Shop (Blowfish x1, Flying Fish x2)
Platinum Top 400Ƶ LV 3 Spinner
Its shiny metal surface attracts humans as well as fish.
Lyp Manillo Shop (Browntail x1, Trout x1, Sweetfish x1)
Spoon 120Ƶ LV 1 Ultimate Lure
Attracts any and all kind of fish.
Faerie Village Item Shop (Lazy)
King Frog 800Ƶ LV 2 Ultimate Lure
No fish can resist the temptation of this lure.
Abandoned Village Shop (Clear Game Save required)

Fishing Spots

Name Location How to Unlock Fish Fish Needed for Manillo Shop (+1 to keep)
River Spot 1 South of ? area between Cliff and Sarai In the ? area between Cliff and Sarai, leave the canyon via the side exit. Jellyfish, Sweetfish, Trout, RainbowTrout Jellyfish x16, Sweetfish x11, Trout x11, RainbowTrout x13
Lake Spot 1 East of ? area between Synesta and Wharf. On the road to the Sandflier Wharf north of Synesta, you'll encounter a ? area. Read the sign in this area and exit to the northeast. Jellyfish, Piranha, Bass, Blue Gill, MartianSquid Piranha x14, Bass x25, Blue Gill x9, MartianSquid x12
Ocean Spot 1 West of ? area between Ludia and Shyde. Between Ludia and Shyde, enter a ? area and find a sign, then exit to the west. Man-o'-War, Flying Fish, Blowfish, Sea Bream Man-o'-War x16, Flying Fish x11, Blowfish x7, Sea Bream x20
River Spot 2 North of Kasq Woods Talk to the fisherman in the first area of Kasq Woods. Jellyfish, Trout, Browntail, RainbowTrout, Salmon Browntail x24, Salmon x7
Chamba Spot Back entrance of North Chamba During or after Chapter 3, return to North Chamba through its back entrance. Fight the Angler then talk to the man outside to open a new fishing spot in the mist. Jellyfish, Bullcat, Acheron Bullcat x5, Acheron x9
Ocean Spot 2 North of Lyp After arriving in Lyp via ship, take the ship out and head north until you reach a blue flag. Explore here to unlock this spot. Man-o'-War, Sea Bass, Flatfish, Octopus, Bonito, Spearfish, Whale Sea Bass x7, Flatfish x11, Octopus x10, Bonito x8, Spearfish x7, Whale x7
Lake Spot 2 East of ? area between Lyp and Jungle Along the way to the Jungle from Lyp, enter the ? area and leave via the eastern side path. Bass, Piranha, Blue Gill, Black Bass, MartianSquid, Dorado Black Bass x18, Dorado x10
Saldine Spot Within Saldine This location is unlocked automatically during the Saldine section in Chapter 3 Moorfish, Blowfish, Sea Bream, Black Porgy Moorfish x7, Black Porgy x9
Lake Spot 3 North of Chiqua Talk to the fishman on the docks in Chiqua Jellyfish, Angelfish, Black Bass, MartianSquid, Dorado, Barandy Angelfish x7, Barandy x5
River Spot 3 South of ? area west of Tomb After the Tomb, enter the ? area west of it. Go up the mountainside to the burnt forest, then leave through the southern exit. Sweetfish, Trout, Browntail, RainbowTrout, Salmon, Bullcat, Sturgeon Sturgeon x5
Ocean Spot 3 West of ? area between Highway and ? area south of Kwanso Enter the ? area between Highway and the ? area south of Kwanso. Read the sign, then exit to the west. Flying Fish, Sea Bass, Flatfish, Octopus, Bonito, Angler Angler x6

Fish

Fish Price Description Location Lure Depth Max Size Maximum Points Strategy
Jellyfish Restores 50 HP to one target(s). River Spot 1, Lake Spot 1, River Spot 2, Chamba Spot, Lake Spot 3 Spinner, Winder, Topper, Minnow, Frog, Worm Shallow/Moderate 30 80 River Spot 1: Very common and has unique silhouette in the water; Use Straight lure.

Lake Spot 1: Cast Flattop or Deep Diver towards the rocky area.

River Spot 2: Cast Toads or Flattops towards the waterfall or marshy area while standing on the bridge.

Chamba Spot: Super common in this area.
Sweetfish 20Ƶ Restores 5 AP to one target(s). River Spot 1, River Spot 3 Spinner, Winder, Topper, Minnow, Frog, Worm Shallow/Moderate 25 150 River Spot 1: Cast Straight, Frog, or Flattop from the jutting rock towards the base of the waterfall.
Trout 50Ƶ Restores 10 AP to one target(s). River Spot 1, River Spot 2, River Spot 3 Spinner, Winder, Topper, Minnow, Frog, Worm Any 40 200 River Spot 1: cast Straight, Frog, or Flattop from the jutting rock towards the base of the waterfall. Alternatively, move towards and cast into the marshy area on the opposite side.

River Spot 2: cast Tails, Toads, Flattops, Hangers, Warblers or GoldTops towards the waterfall while standing on the bridge, or cast into the marshy area.
RainbowTrout 300Ƶ Raises Power of one target(s). River Spot 1, River Spot 2, River Spot 3 Spinner, Winder, Topper, Minnow Shallow/Moderate 70 350 River Spot 1: cast Twister or Flattop from the jutting rock towards the base of the waterfall. Alternatively, move towards and cast into the marshy area on the opposite side.

River Spot 2: Cast Flattops or GoldTops towards the marshy area.
Piranha 30Ƶ Restores 150 HP to one target(s). Lake Spot 1, Lake Spot 2 Spinner, Winder, Topper, Minnow, Frog, Worm Any 40 150 Lake Spot 1: Cast a Flattop, Deep Diver, or Baby Frog to the rock area located to the right of the pier.
Bass 70Ƶ Restores 500 HP to one target(s). Lake Spot 1, Lake Spot 2 Topper, Minnow, Frog, Worm Any 60 200 Lake Spot 1: Cast a Baby Frog to the rock area located to the right of the pier.
Blue Gill 150Ƶ Minor Water damage to one target(s). Lake Spot 1, Lake Spot 2 Spinner, Winder, Frog, Worm Any 50 250 Lake Spot 1: Cast a Baby Frog or other Frog lure to the rock area located to the right of the pier.

Lake Spot 2: Cast a Fat Frog.
MartianSquid 400Ƶ Nullies all Assist magic effects. Lake Spot 1, Lake Spot 2, Lake Spot 3 Winder, Minnow, Worm Moderate/Deep 70 350 Lake Spot 3: Using Bamboo Rod or Angling Rod and Crab lure, cast straight out from the dock.
Man-o'-War Restores 50 HP to one target(s). Ocean Spot 1, Ocean Spot 2 Spinner, Winder, Topper, Minnow, Frog, Worm Shallow/Moderate 30 80 Ocean Spot 1: Cast a Popper or Hanger to the rocky area.

Ocean Spot 2: Cast Fat Frog, Platinum Top, or Deep Diver into the sea.
Flying fish 30Ƶ Restores 100 HP to one; can cure. Ocean Spot 1, Ocean Spot 3 Spinner, Winder, Topper, Minnow, Frog, Worm Shallow/Moderate 35 150 Ocean Spot 1: Cast a Popper or Flattop to the rocky area.
Blowfish 80Ƶ Cures poison on one target(s). Ocean Spot 1, Saldine Spot Spinner, Winder, Topper, Minnow, Frog, Worm Any 50 200 Ocean Spot 1: Cast a Frog lure out towards the sea while standing just below the tip of the cliff.

Saldine Spot: Use Level 3 lures.
Sea Bream 350Ƶ Restores 30 AP to one target(s). Ocean Spot 1, Saldine Spot Topper, Minnow, Frog, Worm Any 70 300 Ocean Spot 1: Using an Angling Rod and Crab lure, cast straight out from the small cliff.
Browntail 200Ƶ Raises Defense of one target(s). River Spot 2, River Spot 3 Spinner, Winder, Topper, Minnow Any 70 250 River Spot 2: Cast Hangers, Warblers or GoldTops towards the waterfall while standing on the bridge, or cast into the marshy area.
Salmon 1000Ƶ Restores 30 AP to all target(s). River Spot 2, River Spot 3 Topper, Minnow, Frog, Worm Any 140 400 River Spot 2: Cast a Toad towards the waterfall while standing on the bridge.

River Spot 3: Cast a Crab towards the greenery in the river. Wait until the lure sinks to the floor, then use Tech 4.
Bullcat 600Ƶ Deals medium Earth+Fire damage to all target(s). Chamba Spot, River Spot 3 Topper, Minnow, Frog, Worm Moderate/Deep 80 380 River Spot 3: Cast a Crab towards the greenery in the river. Wait until the lure sinks to the floor, then use Tech 4.
Acheron 250Ƶ Poisons all combatants. Chamba Spot Spinner, Winder, Topper, Minnow, Frog, Worm Shallow/Moderate 50 300 Chamba Spot: Using Angling Rod and Dancer lure, cast 25m to the area between the two buildings in the top-right (southeast on the compass). Let the lure sink, and use Tech 4.
Sea Bass 30Ƶ Restores 400 HP to one target(s). Ocean Spot 2, Ocean Spot 3 Spinner, Winder, Topper, Minnow, Frog, Worm Any 70 280 Ocean Spot 2: Cast Fat Frog, Platinum Top, or Deep Diver into the sea.
Flatfish 300Ƶ Restores status of one target(s). Ocean Spot 2, Ocean Spot 3 Spinner, Winder, Topper, Minnow Moderate/Deep 50 280 Ocean Spot 3: Cast a Gold Top or Platinum Top as far out as you can, and let it sink.
Octopus 400Ƶ Blinds all target(s). Ocean Spot 2, Ocean Spot 3 Winder, Minnow, Worm Moderate/Deep 80 350 Ocean Spot 2: Stand on the bridge connecting the land and the boat. Cast a Dancer lure 25m toward the rock. As the lure is sinking, use a Tech.
Bonito 700Ƶ Restores all HP to one target(s). Ocean Spot 2, Ocean Spot 3 Topper, Minnow, Worm Any 120 400 Ocean Spot 2: Cast Deep Diver or Swisher into the sea.
Spearfish 1500Ƶ Restores 1500 HP to all target(s). Ocean Spot 2 Spinner, Winder, Topper, Minnow Shallow/Moderate 190 500 Ocean Spot 2: Stand on the bridge connecting the land and the boat. Cast a Dancer lure 25m toward the rock. As the lure is sinking, use Tech 4.
Whale 2000Ƶ Restores all HP and cures Status of all target(s). Ocean Spot 2 Spinner, Winder, Topper, Minnow Moderate/Deep 250 999 Ocean Spot 2: Stand on the bridge connecting the land and the boat. Cast a Dancer lure 25m toward the rock. Wait until the lure hits the sea floor, then use Tech 4. If there's no bite after 2 Tech 4s, cancel your line and cast again.
Black Bass 250Ƶ Restores 1200 HP to one target(s). Lake Spot 2, Lake Spot 3 Topper, Minnow, Frog, Worm Any 70 300 Lake Spot 2: Cast a Fat Frog.
Dorado 800Ƶ Restores 800 HP to all target(s). Lake Spot 2, Lake Spot 3 Topper, Minnow, Frog, Worm Moderate/Deep 90 400 Lake Spot 2: Walk to the right of the entrance. Cast a Crab lure left or right of and past the rock. See JadePenguin's video for additional help.
Moorfish 100Ƶ Revives one target(s) at 1 HP, but can fail. Saldine Spot Spinner, Winder, Topper, Minnow, Frog, Worm Shallow/Moderate 30 200 Saldine Spot: Use Level 3 lures.
Barandy 1400Ƶ Restores all HP and cures Status of one target(s). Lake Spot 3 Frog, Worm Any 200 700 Lake Spot 3: Cast a Crab lure a little forwards-left towards the marshy area next to the rock. Don't cast too far out (around 30m).
Black Porgy 1000Ƶ Restores 100 AP to one target(s). Saldine Spot Minnow, Topper, Frog, Worm Any 70 400 Saldine Spot: Use the Angling Rod and cast it at max power. Use Techs after your lure sinks.
Angelfish 350Ƶ Revives one target(s) w/ half HP. Lake Spot 3 Spinner, Winder, Topper, Minnow, Frog, Worm Shallow 30 250 Lake Spot 3: Cast a Crab lure south of the bridge, behind the rock. Wait until your lure gets to the floor, then do Tech 4.
Sturgeon 1800Ƶ Restores all target(s) with 1/4 HP; sometimes fails. River Spot 3 Frog, Worm Moderate/Deep 220 700 River Spot 3: Cast a Crab lure south of the bridge, behind the rock. Wait until your lure gets to the floor, then do Tech 4.
Angler 1000Ƶ Major Water+Earth damage to all target(s). Chamba Spot, Ocean Spot 3 Topper, Minnow, Frog, Worm Moderate/Deep 140 450 Ocean Spot 3: Stand on the cliff to the right, and cast straight ahead with an Angling Rod and a Crab lure. Try using techs near the buoy, about 25m out, with the lure sunken deep.

Manillo Shops

Shyde

Item Type Description Fish Points
Earth Claws Weapon (Ershin) Pwr26 Wgt1 Earth Ranged Sweetfish x5 7.50
Ruby Scepter Weapon (Nina) Staff decorated with a large ruby. Pwr30 Wgt2 Fire Ranged Trout x5 10.00
Broad Sword Weapon (Ryu, Scias) Pwr38 Wgt8 +5 to user's Defense. Rainbow Trout x2, Trout x2, Sweetfish x2 14.00
Flail Weapon (Cray) Rod with two balls chained to it. Pwr45 Wgt13 +1 Hits Black Bass x3, Blue Gill x3, Piranha x6 25.50
Firangi Weapon (Ryu, Scias) Curved sword of Southern origin. Pwr58 Wgt2 +1 Hits Black Bass x3, Martian Squid x3, Bass x6 31.50
Holy Mantle Accessory Def2 Wgt1 Lowers chance of encountering wandering monsters. Rainbow Trout x3, Browntail x6 25.50
Bell Collar Accessory Def3 Wgt2 Raises chance of encountering wandering monsters. Rainbow Trout x3, Browntail x6 25.50
Aurum Item Magical metal; can be used in camp to learn skills from Skill Scroll. Jellyfish x5 4.00

Wyndia

Item Type Description Fish Points
Gold Top Item (Fish Lure) Used for fishing. Blowfish x1, Flying fish x2 5.00
Warbler Item (Fish Lure) Used for fishing. Blowfish x1, Flying fish x2 5.00
Flattop Item (Fish Lure) Used for fishing. Blowfish x2 4.00
Hanger Item (Fish Lure) Used for fishing. Blowfish x2 4.00
Toad Item (Fish Lure) Used for fishing. Flying Fish x3 4.50
Tail Item (Fish Lure) Used for fishing. Flying Fish x3 4.50
Bamboo Rod Item (Fishing Rod) Used for fishing. Sea Bream x2 6.00
Aurum Item Magical metal; can be used in camp to learn skills from Skill Scroll. Man-o'-War x5 4.00

Sarai

Item Type Description Fish Points
Icicle Item Deals major Water damage to all target(s). Flatfish x3 8.40
Napalm Item Deals medium Fire+Wind damage to all target(s). Sea Bream x3 9.00
Taser Item Deals major Wind+Water damage to all target(s). Ocotopus x3 10.50
Ginseng Item Specially formulated herb mixture. Raises Power of one target(s). Bonito x1, Octopus x1, Sea Bream x1 10.50
Dragon Scale Item Temporarily hardens user's skin. Raises Defense of one target(s). Bonito x1, Octopus x1, Flatfish x1 10.30
Headband Item Said to improve concentration. Raises Wisdom of one target(s). Bonito x1, Sea Bream x1, Flatfish x1 9.80
Moon Tears Item Restores all HP and cures Status of all target(s). Spearfish x1, Angler x1, Bonito x1 13.50
Aurum Item Magical metal; can be used in camp to learn skills from Skill Scroll. Sea Bass x3 8.40

Checkpoint

Item Type Description Fish Points
Barrier Ring Accessory Protects the wearer against Mind attacks. Salmon x1, Rainbow Trout x2, Browntail x4 21.00
Light Bangle Accessory Protects wearer against Status changing attacks. Martian Squid x2, Blue Gill x2, Piranha x4 18.00
Diamond Ring Accessory Protects wearer against Death attacks. Salmon x1, Rainbow Trout x2, Browntail x4 21.00
Astral Ward Accessory Raises magical attack resistance; lowers physical attack resistance. Dorado x1, Black Bass x4, Bass x6 28.00
Body Ward Accessory Raises physical attack resistance; lowers magical attack resistance. Dorado x1, Black Bass x4, Bass x 6 28.00
Soul Ring Accessory Increases wearer's Concentration Points by 50%. Sturgeon x1, Salmon x2, Bullcat x2 22.60
Topaz Tear Accessory Holy stone; increases Healing m agic to maximum level. Barandy x1, Dorado x2, Martian Squid x2 22.00
Aurum Item Magical metal; can be used in camp to learn skills from Skill Scroll. Bass x3 6.00

Lyp

Item Type Description Fish Points
Platinum Top Item (Fishing Lure) Used for fishing. Browntail x1, Trout x1, Sweetfish x1 6.00
Dancer Item (Fishing Lure) Used for fishing. Black Bass x1, Blue Gill x1, Piranha x1 7.00
Swisher Item (Fishing Lure) Used for fishing. Browntail x1, Trout x1, Sweetfish x1 6.00
Deep Diver Item (Fishing Lure) Used for fishing. Black Bass x1, Blue Gill x1, Piranha x1 7.00
Fat Frog Item (Fishing Lure) Used for fishing. Browntail x1, Trout x1, Sweetfish x1 6.00
Crab Item (Fishing Lure) Used for fishing. Black Bass x1, Blue Gill x1, Piranha x1 7.00
Angling Rod Item (Fishing Rod) Used for fishing. Salmon x2, Dorado x2, MartianSquid x2 23.00
Aurum Item Magical metal; can be used in camp to learn skills from Skill Scroll. Bass x3 6.00

Chiqua

Item Type Description Fish Points
Skull Staff Weapon (Nina) Said to have been used by Charon. Pwr13 Wgt2 Ranged instant kill. Jellyfish x10, Man-o’-War x10 16.00
Chopsticks Weapon (Scias) Pwr2 Wgt0 Strong vs. Flies
Used for eating food.
MartianSquid x2, Octopus x2 14.00
Repeater Weapon (Ursula) Gun with rapid-fire capability.
Pwr82 Wgt6; +1 Hits, Ranged
Spearfish x1, Bonito x3 17.00
Giant Club Weapon (Cray) Pwr99 Wgt16 Can stun enemy Black Porgy x2, Sea Bream x6 26.00
Power Glove Weapon (Ershin) Critical +20% if enemy HP at 25%.
Pwr95 Wgt1 Ranged
Black Porgy x2, Sea Bream x6 26.00
Force Armor Armor (Ryu, Cray, Scias, Ursula) Def82 Wgt7 Wearing it gives same effect as Barrier. Spearfish x1, Angler x1, Flatfish x5 23.50
Holy Robe Armor (Nina, Ursula) Robe like those worn by priests.
Def64 Wgt4 Blessed armor
Spearfish x1, Angler x1, Octopus x5 27.00
Aurum Item Magical metal; can be used in camp to learn skills from Skill Scroll. Sea Bass x3 8.40

Astana

Item Type Description Fish Points
Ivory Dice Item Increases zenny and EXP earned in combat. Effect is cumulative. Angelfish x5, Moorfish x5 22.50
Earthbreaker Weapon (Cray) Pwr126 Wgt12 Earth affinity
Has same effect as Stone Pillar.
Whale x1, Barandy x1, Dorado x3 28.99
Culverin Weapon (Ursula) Pwr108 Wgt6 Ranged attack vs. all; To-Hit +20%, critical +5%. Whale x1, Sturgeon x2, Barandy x2 37.99
Life Armor Armor (Ryu, Cray, Scias, Ursula) Def90 Wgt9 Restores 100 HP to wearer each turn. Whale x1, Sturgeon x1, Bullcat x3 28.39
Star Dress Armor (Nina, Ursula) Def92 Wgt6 +5 to wearer's CP. Whale x3, Archeron x8 53.97
Healing Ring Accessory Wearer completely heals Status changes by resting 1 turn in back. Spearfish x1, Angler x1, Black Porgy x2 17.50
Cupid’s Lyre Accessory Restores HP: 10/step; 50/turn
Def3 Wgt1
Spearfish x1, Angler x1, Black Porgy x2 17.50
Aurum Item Magical metal; can be used in camp to learn skills from Skill Scroll. Angelfish x1, Moorfish x1 4.50

Stamp Card Trade

Item Type Description Stamps
Magic Shard Item Strange item containing magical power. +1 to user's MAX AP. 3
Power food Item Energy-rich food bar. +1 to user's Attack. 3
Swallow Eye Item Increases reaction time. +1 to user's Agility. 3
Fish-head Item Contains Vitamin B and other brain food. +1 to user's Wisdom. 3
Coupons Accessory Gives wearer discount on purchases at any shop. 25
Dragon Tear Accessory Completely protects wearer against Status changes. 50
Linked Pole Weapon (Cray) Damage changes with enemy's power. Pwr133 Wgt8 75
Render Weapon (Scias) Pwr50 Wgt6 Water attack +1 Hits; Has same effect as Frost. 99

Sources

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