This page outlines the differences among the various regional and platform versions of Breath of Fire IV, including PlayStation, PC/Windows (CD-ROM), and PC/Windows (GOG).
- PlayStation
- PC/Windows (CD-ROM)
- CD-ROM Variants
- PC Launcher autorun.exe
- Title Screen / Logos
- Game Resolution & Aspect Ratio
- Bilinear Filtering
- Removed Dithering Pattern
- 3D Environments and Models
- Text/Font
- Audio: "Confirm" Sound Effect
- Music Comparison
- Incorrect Looping of BGM
- Missing Boss Victory Themes
- Removed & Edited Cutscenes
- Removed Skill: Identify (Scias)
- Dengeki Shop
- No Pause Screen
- Fou-Lu Attack Animation
- PC (GOG)
- PC (Steam)
- Sources
PlayStation
CD-ROM Variants
There are a total of 3 known PlayStation CD-ROM versions: Japan, USA, and Europe. Click on the titles below to reveal more information.
Breath of Fire IV: Utsurowazaru Mono (Japan)1
Size (Track 1): 654589824 bytes / 654.589824 MB
CRC32 (Track 1): 33362413
MD5 (Track 1): 540b8d43425a4cbecd2ae4aa0b92e389
SHA-1 (Track 1): 2c50bca24e0cf644e6dc4a30b2887b676bf16698
Size (Track 2): 43248576 bytes / 43.248576 MB
CRC32 (Track 2): 6d0656b0
MD5 (Track 2): 224e1b07f2eec6aca4993aafd714ade7
SHA-1 (Track 2): 0dcf70e5fe9b151633ebadb17ff87057dde1eb4e
Size (Track Total): 697838400 bytes / 697.8384 MB
CRC32 (Total): 6041f47e
Product Code: SLPS-02728
Product Code (PlayStation the Best): SLPM-87159
Disc Ring Mastering Code: SLPS-02728
Disc Ring Mastering SID Code: IFPI L274
Disc Ring Toolstamp/Mastering Code: 1
Disc Ring Mould SID Code: IFPI 4532, IFPI 4540, IFPI 4543, IFPI 4548, IFPI 454F, IFPI 4556
Case Barcode: 4976219455206
Case Barcode (PlayStation the Best): 4976219755870
Description: This is the Japanese language version of the PlayStation disc.
Breath of Fire IV (USA)2
Size (Track 1): 645066576 bytes / 645.066576 MB
CRC32 (Track 1): 29d0f94c
MD5 (Track 1): 145a7d7ac3469fcb974bbb309ebd61b1
SHA-1 (Track 1): 24be71b32aeb52a930bc08dccda5db61e904de8a
Size (Track 2): 43248576 bytes / 43.248576 MB
CRC32 (Track 2): ed4f34b5
MD5 (Track 2): c5f4302e3c783b0b9c22f15db7f6b6a9
SHA-1 (Track 2): dc0fa59967976a4e37315a6b63a7bbbc9536a85a
Size (Track Total): 688315152 bytes / 688.315152 MB
CRC32 (Total): db4f4706
Product Code: SLUS-01324
Disc Ring 1 Mould SID Code: IFPI 720C
Disc Ring 2 Mastering Code: PSRM-021750 01
Disc Ring 2 Mastering SID Code: IFPI L336
Disc Ring 2 Mould SID Code: IFPI 5100
Case Barcode: 013388210527
Description: This is the North American English language version of the PlayStation disc.
Breath of Fire IV (Europe)3
Size (Track 1): 654246432 bytes / 654.246432 MB
CRC32 (Track 1): f0a5aa9d
MD5 (Track 1): 5e30fb4a490a7332f6f123dc30027f57
SHA-1 (Track 1): 065f6c1c85118294e2271097e49ded0f937db20f
Size (Track 2): 37396800 bytes / 37.3968 MB
CRC32 (Track 2): 7976083e
MD5 (Track 2): 2d7b5e8e94a91bf5423b2356f6a34863
SHA-1 (Track 2): d9f92af296360772e62caa4cb276de3fa74f5538
Size (Track Total): 691643232 bytes / 691.643232 MB
CRC32 (Total): badfce9f
Product Code: SLES-03552
Disc Ring 1 Mould SID Code: IFPI 941T
Case Barcode: 5055060900000
Description: This is the European English language version of the PlayStation disc.
Title Screen / Logos
Deleted Scenes
There are a few moments in Breath of Fire IV that were edited and, in most instances, removed entirely from the North American and European English language versions of the game. Click on each cutscene below for more details.
Removed Spell: Identify (Scias)
Dengeki Shop (Japan Exclusive)
PC/Windows (CD-ROM)
CD-ROM Variants
There are a total of 5 known PC CD-ROM versions: Europe, Japan (OTOKU PC Value Series), Japan (SourceNext Selection / Quality1980), Asia, and China. Click on the titles below to reveal more information.
PC Launcher autorun.exe
Title Screen / Logos
Game Resolution & Aspect Ratio
The PlayStation version of Breath of Fire IV has an internal resolution of 320×240, while the title screen is displayed in 640×480. When played on a CRT TV with a 4:3 display, the game’s aspect ratio is squeezed into a 32:35 aspect ratio.
The PC version has several resolution modes, with certain modes supporting 4:3 aspect ratio and others stretching and skewing the aspect ratio to 16:9 (this is not recommended).
PC Supported Resolutions
| Breath of Fire IV (PS1) | Breath of Fire IV (PC) |
|---|---|
![]() | ![]() |
| PS1 Native 320×240 Resolution | PC Resolution set to minimum 640x480x32 Resolution |
| Breath of Fire IV (PS1) | Breath of Fire IV (PC) |
|---|---|
![]() | ![]() |
| PS1 2X Upscaled with 32:35 PAR Aspect Ratio Correction | PC Resolution set to minimum 640x480x32 Resolution |
| Breath of Fire IV (PS1) | Breath of Fire IV (PC) |
|---|---|
![]() | ![]() |
| PS1 4X Upscaled (click to enlarge) | PC Resolution set to 1280x960x32 to match (click to enlarge) |
Bilinear Filtering
The PC CD-ROM version of Breath of Fire IV employs a forced bilinear filter on the game’s 2D sprites and 3D environments that is not present in the PlayStation version. This results in blurred, smoothed-out 2D sprites and smoothed-out 3D textures. A dark outline is also added to every 2D sprite.
| Breath of Fire IV (PS1) (USA / Europe) | Breath of Fire IV (PC) (Europe) |
|---|---|
![]() | ![]() |
![]() | ![]() |
| PS1 4X Upscaled (Click to enlarge) | PC Resolution set to 1280x960x32 (Click to enlarge) |
The bilinear filter in the PC CD-ROM version can be overridden by using an external program such as dgVoodoo2 to enforce point-filtering, achieving a more pixel art-look akin to the PlayStation version.
Removed Dithering Pattern
The original PlayStation version of Breath of Fire IV employs a checkboard-style dithering pattern on the entire display, which was used as a visual technique to increase the amount of color and shading. The dithering pattern is blurred when played using common PlayStation video cables such as composite (yellow/red/white connectors). The dithering pattern is more noticeable when playing the game with an upscaled image over a digital signal, such as HDMI.
The dithering pattern, while still present on certain elements such as skylines, is largely removed in the PC version.
3D Environments and Models
3D environments and 3D models are rendered at a higher resolution in the PC version of Breath of Fire IV, resulting in a smoother look with less jagged edges. Nevertheless, clipping issues occur between the models and the geometry.
Text/Font
| Breath of Fire IV (PS1) (USA / Europe) | Breath of Fire IV (PC) (Europe) |
|---|---|
![]() | ![]() |
![]() | ![]() |
| The PS1 version’s English pixel font. | The PC version’s replacement font. |
| Breath of Fire IV: Utsurowazaru Mono (PS1) (Japan) | Breath of Fire IV: Utsurowazaru Mono (PC) (Japan) |
|---|---|
![]() | ![]() |
![]() ![]() ![]() | ![]() ![]() ![]() |
| The PS1 version’s Japanese pixel font. | The PC version’s replacement font. |
Audio: “Confirm” Sound Effect
The PC version of Breath of Fire IV has an altered menu confirm sound effect.
Breath of Fire IV (PS1) – Menu Confirm
Breath of Fire IV (PC) – Menu Confirm
Music Comparison
The PlayStation version of the BGM (background music) employs a reverb effect to make it sound fuller. The PC version of the music has the reverb effect removed, resulting in a flatter sound, especially with brass instruments.
Incorrect Looping of BGM
In the PlayStation version of the game, BGM loops properly. In the PC version, when a track reaches its end, the music abruptly restarts from the beginning without a proper, seamless loop.
Missing Boss Victory Themes
Breath of Fire IV has two victory theme melodies that play depending on which continent you’re battling in:
Eastern Continent Victory Theme: “To the Victor Go the Spoils (2000 Edition)”
Western Continent Victory Theme: “Take The Money & Run”
In the PlayStation version, upon defeating a boss, alternative, more triumphant-sounding versions of these two victory themes play. These versions are absent in the PC release, with the normal victory themes playing instead.
Removed & Edited Cutscenes
Removed Skill: Identify (Scias)
Like the North American and European PS1 versions, Scias’s しきべつ / Shikibetsu (“Identify”) skill is not available in the English PC version of Breath of Fire IV. Interestingly, if you transfer a non-English version PC save file to the English version, Scias’s Identify skill will be available to use.
Currently Unknown: Whether this skill remains in the Japanese PC version, and whether it exists in the Traditional Chinese and Simplified Chinese versions. If you happen to know this information and can provide a source, such as a video, please Contact Us!
Dengeki Shop
No Pause Screen
In the PlayStation version, pressing Start on the controller while on the world map, field, or during battle would pause the game (and in-game timer). There is no accessible pause screen in the PC version.
Fou-Lu Attack Animation
In the PlayStation version of Breath of Fire IV, Fou-Lu’s sword-swiping attack animation is white. This swipe-effect is black in the PC version.
| Breath of Fire IV (PS1) (USA) | Breath of Fire IV (PC) (GOG) |
|---|---|
![]() | ![]() |
![]() | ![]() |
| Fou-Lu’s sword swipes are white in the PS1 version. | Fou-Lu’s sword swipes are black in the PC version. |
PC (GOG)
Content-wise, the PC GOG re-release of Breath of Fire IV is largely the same as the English and Japanese PC CD-ROM versions shown above, albeit with some upgrades in optimization.
Legacy CD-ROM Version Comparison
The GOG re-release still shares the following with the original CD-ROM release:
- Title Screen / Logos
- Game Resolution & Aspect Ratio
- Bilinear Filtering (as of 1.0 hotfix2, a point sampled filter has been added)
- Removed Dithering Pattern
- 3D Environments and Models
- Text/Font
- Audio: “Confirm” Sound Effect
- Music Comparison
- Incorrect Looping of BGM
- Missing Boss Victory Themes
- Removed & Edited Cutscenes
- Removed Skill: Identify (Scias)
- Dengeki Shop
- No Pause Screen
- Fou-Lu Attack Animation
Featured SKUs
Both the English and Japanese versions of the game are included with the GOG re-release. The Traditional Chinese and Simplified Chinese language versions are not included. Additionally, the original autorun.exe of the CD-ROM releases is not included.
System Compatibility and Optimization
The GOG re-release of Breath of Fire IV includes:
- Windows 10/Windows 11 compatibility
- DirectX Wrapper for additional rendering/configuration options, such as windowed mode, vertical sync, gamma correction, integer scaling, anti-aliasing, and anisotropic filtering
- Improved keyboard and mouse support
- Modern controller support (PlayStation 5 DualSense, PlayStation 4 DualShock 4, Microsoft Xbox 360 / One / Series, Nintendo Switch Pro Controller, Logitech F series, and others
- Button binding can now be done within the game, and vibration, hotplugging, and wireless are all supported.
- Improved F9 exit screen
- Issue-free battle and combo system (all crashes have been fixed)
- Issue-free task switching
- Issue-free cutscene scripting
- Bug Fixes: Warehouse and Crane Minigames
- In the original PC CD-ROM version, the Crane mini game in the Wharf area (north of Synesta) had a bug that made it impossible to play the minigame a second time during the same session. Specifically, the minigame did not reset its initial state correctly. Likewise, the Warehouse minigame at the Wharf was incorrectly resetting its initial state after a completed battle, thus resetting the Game Points earned. Both bugs were fixed in the GOG re-release.
- Bug Fixes: Environmental Sounds
- GOG touts an improved audio engine, citing a restoration of missing environmental sounds and audio configuration. Specifically, there was a bug in the PC CD-ROM version of the game where environmental sounds would stop playing (such as the sound of the river in forest locations) after finishing a battle. This was fixed in the GOG re-release.
- As of 1.0 hotfix2 changelog, added new texture filtering option “Point sampled” for PSX-like graphics, making the gorgeous pixel art stand out even more.
- As of 1.0 hotfix3 changelog, fixed higher than expected CPU utilization.
- As of 1.0 hotfix4 changelog, fixed audio engine inaccurate panning (noticeable in the opening cutscene).
- As of 1.0 hotfix5 changelog, implemented new video player for smooth and issue-free playback. added support for new controllers e.g. Nintendo Switch 2 Pro, and added support for Galaxy overlay.
- As of 1.0 hotfix6 changelog, fixed Power Glove item crash in English version of the game.
- As of 1.0 hotfix7 changelog, fixed Hiragana display issue in Japanese version of the game.
Point Sampled Filter
As of 1.0 hotfix2 changelog, GOG added a new texture filtering option called “Point sampled” for PlayStation-style sharp pixels.
| Breath of Fire IV (PS1) (USA) | Breath of Fire IV (PC) (GOG) |
|---|---|
![]() | ![]() |
| PS1 version 4X integer scaled (1280×960) | PC GOG version 4X integer scaled (1280×960) |
PC (Steam)
Content-wise, the PC Steam re-release of Breath of Fire IV is largely the same as the English and Japanese GOG version shown above, albeit with some slight differences.
Legacy CD-ROM Version Comparison
The Steam re-release, like the GOG re-release, still shares the following with the original CD-ROM release:
- Title Screen / Logos
- Game Resolution & Aspect Ratio
- Bilinear Filtering
- Removed Dithering Pattern
- 3D Environments and Models
- Text/Font
- Audio: “Confirm” Sound Effect
- Music Comparison
- Incorrect Looping of BGM
- Missing Boss Victory Themes
- Removed & Edited Cutscenes
- Removed Skill: Identify (Scias)
- Dengeki Shop
- No Pause Screen
- Fou-Lu Attack Animation
Featured SKUs
Like the GOG re-release, both the English and Japanese versions of the game are included with the Steam re-release. The Traditional Chinese and Simplified Chinese language versions are not included. Additionally, the original autorun.exe of the CD-ROM releases is not included.
System Compatibility and Optimization
Like the GOG re-release, the Steam re-release of Breath of Fire IV includes:
- Windows 10/Windows 11 compatibility
- DirectX Wrapper for additional rendering/configuration options, such as windowed mode, vertical sync, gamma correction, integer scaling, anti-aliasing, and anisotropic filtering
- Improved keyboard and mouse support
- Improved F9 exit screen
- Issue-free battle and combo system (all crashes have been fixed)
- Issue-free task switching
- Issue-free cutscene scripting
- Bug Fixes: Warehouse and Crane Minigames
- In the original PC CD-ROM version, the Crane mini game in the Wharf area (north of Synesta) had a bug that made it impossible to play the minigame a second time during the same session. Specifically, the minigame did not reset its initial state correctly. Likewise, the Warehouse minigame at the Wharf was incorrectly resetting its initial state after a completed battle, thus resetting the Game Points earned. Both bugs were fixed in the GOG re-release.
- Bug Fixes: Environmental Sounds
- GOG touts an improved audio engine, citing a restoration of missing environmental sounds and audio configuration. Specifically, there was a bug in the PC CD-ROM version of the game where environmental sounds would stop playing (such as the sound of the river in forest locations) after finishing a battle. This was fixed in the GOG re-release.
Differences from the GOG.com version include:
- The Steam version only has support for Xbox One / Series controllers, PlayStation 4 DualShock 4 (USB only), and PlayStation 5 DualSense (USB only), whereas the GOG.com version has more expanded modern controller support (PlayStation 5 DualSense wireless, PlayStation 4 DualShock 4 wireless, Microsoft Xbox 360, Nintendo Switch Pro Controller, Logitech F series, and others).
- Button binding can still be done within the game. Vibration and hotplugging is currently unknown for the Steam version.
- Unique to the Steam version, both Reverse Rank (L2 default on PlayStation controller), and Forwards Rank (R2 default on PlayStation controller) can be bound in the controls setting, however 1 binding must be on the keyboard, and the other on a controller button. The solution here
- The GOG.com 1.0 hotfix2 patch, which added the new texture filtering option “Point sampled” for PSX-like graphics, is not included, however it can be enabled by adding the following lines to the dxcfg.ini in the installation folder:
- [enhancements]
- filtering=point
- It is currently unknown if the Steam version has the GOG.com 1.0 hotfix3 patch, which fixed higher than expected CPU utilization.
- It is currently unknown if the Steam version has the GOG.com 1.0 hotfix4 patch, which fixed audio engine inaccurate panning (noticeable in the opening cutscene).
- It is currently unknown if the Steam version has the GOG.com 1.0 hotfix5 patch, which implemented a new video player for smooth and issue-free playback.
- This patch also added support for new controllers e.g. Nintendo Switch 2 Pro, however the Steam version does not have support for this controller.
- It is currently unknown if the Steam version has the GOG.com 1.0 hotfix6 patch, which fixed the Power Glove item crash in the English version of the game.
- It is currently unknown if the Steam version has the GOG.com 1.0 hotfix7 patch, which fixed a Hiragana display issue in Japanese version of the game.
Enigma DRM
The Steam version has 3rd-party DRM called “The Enigma Protector” which has received a lot of bad press and is a hot-button topic among some users.
Dragnier Note: Personally speaking, I don’t think Enigma DRM is something most folks need to worry about for Breath of Fire IV in particular. Yes, the usage of this DRM is highly questionable given the age of the Dino Crisis 1 & 2, Resident Evil 1 – 3, and Breath of Fire IV PC versions, and given GOG.com already offers these games DRM-free. Nevertheless, it shouldn’t impact the game’s performance if you meet the game’s system requirements.
One aspect the Enigma DRM does impact is the Steam version’s BOF4.exe, which differs from the GOG.com version’s BOF4.exe. This can potentially interfere with mods for this game (if mods actually existed for Breath of Fire IV PC in the first place). It is worth noting that mods for Dino Crisis and Dino Crisis 2 work just fine with the Steam versions, despite both games using Enigma DRM.
I recommend checking the threads below for more information and to be better informed. Unfortunately, there aren’t many proven, definitive answers to the impacts of this DRM beyond its performance impact for more recent games, like the 2023 remake of Resident Evil 4.
- Reddit thread: “As far as I can tell, everything people are claiming about “Enigma DRM” in Capcom games appears to be complete misinformation”
- Malwarebytes forum thread: “The Enigma Protector – Capcom”[forums.malwarebytes.com]




















































